What Went Wrong (Debugging Failed Multicolor Prints, Part 1)
There's a game I like called Dark Souls, made by From Software. It's an action RPG known for its difficulty, and it has spawned its own subgenre of games, though most imitators miss the most important part about Dark Souls: Everything that goes wrong, even if it's not your fault, went wrong for a reason you can learn from and avoid the next time. Every failure gets you better at the game. 3D printing is like that. As you see above, in the prints since my successful first print, I've had a lot of print failures. Let's go into why they failed, how I know how they failed, and how I fixed them.